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LightBaker fails when using 2K lightmaps with unoccupied tiles
How to reproduce: Clone FPS Sample game using Plastic SCM. Open scene Level_01_Backgorund.unity Change to GPU lightmapper in the Lig... Read more
Crash on D3D12Fence::Wait when disabling and reenabling reflection probes
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Assets/Gioco3d/Scenes/AtticMerge/AtticMerge.unity“ Scene3. Sele... Read more
GetCustomAttributes doesn't get attributes when using player with IL2CPP
Reproduction steps:1. Open the attached project “AttributesIL2CPP”2. Enter Play mode and observe the log messages in the Console win... Read more
Crash on keywords::LocalKeywordState::ResetWithSpace when opening a spec...
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Dynamic ListView binds all items when flex-grow is set to 0
Reproduction steps:1. Open the attached “IN-35342_FlexGrow.zip” project2. Open “SampleScene”3. In Game view, make sure that the reso... Read more
Word in Text Field is not being selected when double-clicking if “double...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Enter Play Mode3. In the Text Field, double-click to sel... Read more
The last line of texture2D information is cut-off in the asset picker
Steps to reproduce:1. Open any project2. Create a new material3. Select the material4. Click the bubble next to any of the material'... Read more
Dependency layout error when textures packed in atlases from Sprites ass...
How to reproduce:1. Open the attached “IN-34854“ project2. In the menu bar click UnitySupport → SBPBuildAssetBundles3. Using UnityDa... Read more
[Localization Package] Black square in Android Builds when switching spr...
Reproduction steps:1. Open the attached project "LocalizationBug"2. Build And Run on an Android device3. In Player tap the button wi... Read more
Decals render incorrect motion vectors (use the fallback shader instead ...
How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
- Sprite Atlas Asset UI issues