Search Issue Tracker
Fixed
Fixed in 2023.1.0b16, 2023.2.0a9
Votes
0
Found in
2023.1.0b8
2023.2.0a6
Issue ID
UUM-30520
Regression
Yes
LightBaker fails when using 2K lightmaps with unoccupied tiles
How to reproduce:
# Clone FPS Sample game using Plastic SCM.
# Open scene Level_01_Backgorund.unity
# Change to GPU lightmapper in the Lighting window
# Set max lightmap size to 2048. Lightmap resolution 12.
# Bake
Expected behavior: bake completes without errors.
Actual behavior: Error is producted; Baking failed with error code 5 (RenderLightmap).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment