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Public reference doesn't visually update when changing a public referenc...
How to reproduce:1. Open the attached project "PublicRefBug.zip"2. Open Scene "SampleScenes" (Assets/Scenes)3. Select the "AUDIO" Ga... Read more
IMGUIContainer size not properly computed when inside scrollview
Some flickering occurs when having IMGUIContainers in the scrollview. This is caused by the fact that now the layout of scrollview i... Read more
"AttributeOverrides" is being ignored in the UXML file of UI Builder
How to reproduce:1. Open the user’s attached project2. In the Project window open the “Window.uxml” file3. Observe the view Expected... Read more
Game Objects get stuck in an infinite loop when passing NavMesh surface ...
Reproduction steps:1. Open the user’s attached project2. Enter the Play mode3. Press the "LET’S FIGHT!" button4. Click on “BASIC” bu... Read more
Deprecated SceneRenderPipeline script does not mention any alternatives ...
How to reproduce:1. Open the attached “SGBugs” project2. Click on the “RP” GameObject in the Hierarchy3. Right-click on “Scene Rende... Read more
URP Particle Lit is missing #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
How to reproduce:1. Open the attached project "ParticleLitProbeOcclusion_Bug.zip"2. Enter Play Mode Expected results: The two smoke ... Read more
[M1] Rendering artifacts when transparent shader writes to depth buffer ...
Reproduction steps:1. Open the user’s attached project2. Inspect the Scene view3. In the Hierarchy select the “Main Camera” Game Obj... Read more
Editor freezes when building a project
Reproduction steps:1. Open the user’s attached project2. Go to File > Build Settings > Build3. Go to Player Settings > Publ... Read more
EndLayoutGroup BeginLayoutGroup must be called first error appears when ...
Steps to reproduce:1. Download and open the attached project2. Select the "LayeredLit" material in the Project window3. In the Inspe... Read more
[Linux][Windows][MacOS][Quest] Shader Prefiltering/Stripping does not ta...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click “Assets/Pipeline/R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument