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[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter a...
How to reproduce:1. Open the “iOSCrashTest.zip“ project2. Open the “SampleScene“3. Choose the iOS build module4. Navigate to the “Fi... Read more
UI Toolkit meshes are fully rendered and rasterized when opacity is 0
Steps to reproduce: Load RenderDoc Open the Package Manager With the UI Debugger, set the opacity of the package list to 0 Take a Re... Read more
Blocknodes available to ContextNode are not properly displayed when UseW...
Steps to reproduce:1. Open "Assets/MyGraph/IssueGraph"2. Create ChildContext Node "Create Node -> ChildContext"3. Press "Add a Bl... Read more
Light rendering artefacts appear in the Editor when assigning unsupporte...
Steps to reproduce:1. Open the attached “RenderTexture.zip” project from Google Drive link2. Make sure “SampleScene” is open3. Selec... Read more
Control Scheme name does not get updated in the Project Settings window ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
How to reproduce:1. Extract the “lights-memory-tests.zip“ project2. Install Python on the computer (the reporter specified Python 3.... Read more
[APV] Loading Unloaded unsaved Scene throws “ArgumentException” error in...
Steps to reproduce:1. Open provided Unity “UnloadSceneIssues.zip” project from Google Drive link2. Right-click on “SampleScene” in H... Read more
UIBuilder loses reference to VisualTree after entering playmode
DescriptionThe VisualTreeAsset of a new UIBuilder is destroyed after entering playmode and never restored. Initial setupNone Reprodu... Read more
Crash on std::__1::__tree_const_iterator when opening the Build Profiles...
How to reproduce:1. Open the attached “CrashRepro_IN-111073.zip“ project2. Open the Build Profiles window (File>Build Profiles) R... Read more
The Max Value of Packing Iterations for the XAtlas Packing Method can be...
Steps to reproduce: Open any URP/HDRP Project Navigate to Window > Rendering > Lighting If there's no Lighting Settings Asset ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size