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Preset Manager does not apply to Terrain creation
How to reproduce: 1. Open the user attached “presetmanager-terrain.zip” project 2. Open Assets > Scenes > SampleScene 3. In the Hier... Read more
[Android] Keyboard gets hidden when the input field area is clicked and ...
How to reproduce: 1. Open the user’s attached “1359628_hide_input” project 2. Build And Run the “SampleScene” Scene on Android 3.... Read more
Class Properties get overwritten when using IL2CPP
Reproduction steps: 1. Open the attached project "AttributeTest.zip" 2. Make sure the Scripting Backend is IL2CPP 3. Build and Ru... Read more
Stopped Audio Souce outputs audio when the "Spatialize" property is enabled
Reproduction steps: 1. Open the attached project 2. Open the SampleScene.unity Scene, located in /Assets/Scenes folder in the Projec... Read more
UIDocument's transition animations do not work when adding a background ...
Reproduction steps: 1. Open the attached project "BackgroundColorTransitionBug.zip" 2. Play the "OK_Scene" Scene and observe the cor... Read more
[HDRP] Sample code for Custom Pass Scripting is incorrect
Background: https://unity.slack.com/archives/C6Y79CZM0/p1651533041475459 "The custom pass drawer sample code seems to have a bug. A... Read more
Transparent Custom Pass Renders Opaque with MSAA Disabled in Player
No description entered in Cloud incident. Read more
"Use Optimal Settings" for DLSS in combination with smoothness settings ...
Reproduction steps: 1. Open user attached project 2. Open the "DLSS_SSR" scene 3. Press Play 4. Look around by dragging RMB in ... Read more
Sprite Mode field is empty upon changing Texture Type to Sprite
How to reproduce: 1. Create and open a new 3D project 2. Import the attached image "OuterBorder.png" (or any image) to the project... Read more
The first display changes resolution when the second display is activated
Reproduction steps: # Connect a secondary display # Open the user’s attached project # Build and run the project # Set the res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object