Search Issue Tracker
Fixed in 2020.3.43f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a20
Votes
1
Found in
2020.3.40f1
2021.3.11f1
2022.1.20f1
2022.2.0b10
2023.1.0a13
Issue ID
UUM-16278
Regression
Yes
Sprite Mode field is empty upon changing Texture Type to Sprite
How to reproduce:
1. Create and open a new 3D project
2. Import the attached image "OuterBorder.png" (or any image) to the project
3. Change the Texture Type to "Sprite (2D and UI)"
Expected results: The Sprite Mode is set to Single
Actual results: The Sprite Mode is set to empty/blank
Reproducible with: 2020.3.38f1, 2020.3.41f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a18
Not reproducible with: 2020.3.37f1
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note (fix version 2021.3):
Fix for this issue is available on Unity 2021.3.17f1 and above
Resolution Note (fix version 2020.3):
Fix for this issue is available on Unity 2020.3.43f1 and above