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[RayTracing] Several pragma require directives are ignored in .raytrace ...
Using #pragma require in .raytrace files doesn't work. All pragma require directives are ignored. *Steps to reproduce:* 1. Clo... Read more
[iOS] Application crashes and “Internal: JobTempAlloc” messages about le...
How to reproduce: 1. Build And Run the user’s attached “GraphicsJobIssue.zip” project on iOS device 2. Make sure that the “Graphic... Read more
MSAA is not applied on Quest 2 using Built-In Render Pipeline and Vulkan
Steps to reproduce: 1. Open the attached project "QuestMSAABug.zip" 2. Notice there is only one Quality Level and Anti Aliasing is... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more
Crash on mono_class_inflate_generic_type_with_mempool when reloading dom...
How to reproduce: 1. Open the attached project (“IN-7238.zip) 2. Click the right mouse button on Assets 3. Click “Create/Assembly... Read more
Shadowmask Lightmap casts a shadow all over the Terrain object when usin...
How to reproduce: 1. Open the user's attached project "URP empty project.zip" 2. Observe Scene/Game View Expected result: Baked Sha... Read more
"Assertion failed on expression" error is thrown when using a specific P...
How to reproduce: 1. Open the “assertion_failed“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console ... Read more
Forward+ gives artifacts on android
Steps to reproduce: # pull the Sample Scene project from [git|[https://github.cds.internal.unity3d.com/unity/com.unity.template.ur... Read more
Prefab overrides don't recover missing managed references
Reproduction steps: # Open the attached “Repro“ project # Open the “Assets/SceneB.unity“ Scene # Replace all “StringContainer“ ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when changing a specific ...
Reproduction steps: 1. Open the attached project "CrashRepro" 2. Open “Hair“ prefab 3. In the “Explorer: Ready“ window switch the... Read more
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