Search Issue Tracker
[HDRP] Material Debug modes don't work with Shader Graph materials in th...
Versions tested: 2020.1.0b2 + master (9.0.0) Steps to reproduce:1) Create a new HDRP scene, create a new Lit (StackLit or other HDRP... Read more
[HDRP] Iris Texture is applied inside of the Mesh when using Eye shader
How to reproduce:1. Open the attached project's Scene labeled "EyeScene"2. In Scene View, inspect the Sphere GameObject Expected res... Read more
Changing Light's Type changes unit of measurement but keeps the same In...
Reproduction steps:1. Create a new HDRP Template project2. Create empty GameObject and attach a Light Component to it3. Change Light... Read more
Scene view superimposes onto camera view when using Ray Traced Global Il...
Steps to reproduce:1. Create new HDRP project and enable DXR (or download 1191499_repro.zip)2. Add Global Illumination Volume3. Ente... Read more
[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more
Refraction artifacts appear when using HDRP/Lit Shader with Refraction M...
Reproduction steps:1. Open user's attached project and Scenes/OutdoorsScene scene2. In the Hierarchy window, select Plane GameObject... Read more
[HDRP] ArgumentOutOfRangeException errors are thrown on undoing after ch...
-ArgumentOutOfRangeException errors are thrown on undoing after changing resolution value in HDRP Compositor.-Game view window appea... Read more
[HDRP] Viewport resolution works incorrectly when dynamic resolution sca...
Reproduction steps:1. Open the "SampleScene" Scene in the attached "DynamicResHDRPBug_2021_2_8_Extracted.zip" project2. In File >... Read more
[HDRP] Assertion failed on expression error is thrown in the Console whe...
Reproduction steps:1. Open the project from the attached file "1230996.zip"(link in edit)2. Right-click on Assets and go to > Cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open