Search Issue Tracker
Won't Fix
Votes
7
Found in [Package]
11.0.0
Issue ID
1307108
Regression
No
Refraction artifacts appear when using HDRP/Lit Shader with Refraction Model set to Sphere
Reproduction steps:
1. Open user's attached project and Scenes/OutdoorsScene scene
2. In the Hierarchy window, select Plane GameObject
3. In the Inspector window, scroll down to Material settings and set Transparency Inputs/Index Of Refraction to 1.03
4. Observe the Plane in the Scene view
Expected result: Refraction artifacts are visible
Actual result: Refraction is properly rendered
Reproducible with: 7.5.2(2019.4.19f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b4, 2021.2.0a3)
Could not test with: 2018.4.31f1 (could not downgrade HDRP)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This kind of result is expected as the refraction shape does not match at all the shape of the actual geometry. For a plane please use the "thin" mode.