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[OculusXR][GLES] Render pass validation errors on Quest devices when Mul...
Steps to reproduce:1. Open the attached user's project "OpenGLESURPRendereringIssue.zip"2. Go to Project Settings > XR Plugin Man... Read more
Black artifacts appear in the Scene view when moving the mouse with the ...
Reproduction steps:1. Open the attached "IN-91610" project2. Make sure Scene and Device Simulator windows are both open3. Move the m... Read more
Script Graph connection values are cut-off when both "Show Connection Va...
Reproduction steps:1. Open the attached "IN-90856" project2. In the Menu bar select Edit → Preferences → Visual Scripting and make s... Read more
EntityQuery/IJobEntity fails to find IComponentData when manually updati...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “Assets/Art Assets/Scenes/Starting scene/LobbyMenuScene.unity... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-ti...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/HillCrash.unity” Scene3. Enter the Play Mode4. Use “... Read more
A memory leak occurs in Play mode when using Direct3D12 Graphics API
How to reproduce:1. Open the “IN-88711_repro“ project2. Open the “SampleScene“ and enter Play mode3. Observe the Console Expected re... Read more
The "Paste Component as New" option is incorrectly displayed as active d...
Steps to reproduce: Download 6000.1.0b1 build Create a 2D project Select a "Main Camera" object in the "Hierarchy" window Go to the ... Read more
"TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully imp...
How to reproduce:1. Open a new project2. Import the attached “test.fbx“ into the project3. Observe the Console Expected result: Only... Read more
Only one out of multiple cameras is shown in the Play Mode while HDR dis...
Reproduction steps:1. Make sure you have HDR enabled (“Display settings → Use HDR → On“ on Windows)2. Open the attached “repro_IN-87... Read more
Crash on NVAPI_Thunk when changing Player resolution while HDR display i...
Reproduction steps:1. Make sure you have HDR enabled (“Display settings → Use HDR → On“ on Windows)2. Open the attached “repro_IN-87... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled