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2
votes
Fixed

[URP] NullReferenceException error is thrown on undoing after removing "...

Package: Scriptable Render Pipeline Universal

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Mar 03, 2021

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Version/s: 10.3.1

NullReferenceException error is thrown on undoing after removing "New Render Objects" in CustomForwardRendererData. Steps to repro:1... Read more

4
votes
Fixed

[macOS] Shader Graph shader is not displayed when running a build

Package: Shader Graph

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Feb 13, 2021

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Version/s: 12.0.0

Reproduction steps:1. Open the user's attached project2. Open scene "Test Scene"3. Go to File > Build Settings...4. Press "Add Op... Read more

6
votes
Postponed

DS4 connected via DualShock4 wireless adaptor not working with Input System

Package: Input System

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Nov 10, 2020

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Version/s: 2019.4, 2019.4.14f1

How to reproduce:1. create new project with Input System2. open Gamepad visualizer or the input debugger3. Try to use the DS4 contro... Read more

0
votes
Postponed

[2D] Sprite Library blending float values have to match exactly for the ...

2D

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Jan 31, 2021

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Version/s: 2020.2, 2021.1, 2021.1.0b3

Reproduction steps:1. Open the project in "2021.1.zip"2. Open SampleScene and enter play mode3. Inspect the blend value Expected res... Read more

0
votes
Fixed

[DOTS][Android] Memory related errors are thrown and the build fails whe...

Package: DOTS Editor

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Feb 08, 2021

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Version/s: 2019.4, 2020.1.15f1, 2020.2, 2021.1, 2021.2

Steps to reproduce:1. Open the project "Project 2" from the attached link2. Switch the platform to Android3. Navigate to the Project... Read more

0
votes
Active

Editor crashes while building when Resources folder contains prefab with...

Package: Scriptable BuildPipeline

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Feb 08, 2021

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Version/s: 2018.4.6f1, 2019.2.0a5, 2019.4, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached project2. Build the project Expected result: build completes successfullyActual result: Unit... Read more

0
votes
Fixed

"This MeshCollider requires the mesh to be marked as readable" error doe...

Physics

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Mar 01, 2021

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Version/s: 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "MeshMessage.zip" and scene "SampleScene"2. Build and Run Windows Development Build3. In... Read more

1
votes
Duplicate

Game performance regression with Semaphore.WaitForSignal when rendering ...

Graphics - LowLevel

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Mar 03, 2021

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Version/s: 2020.2.0a15, 2021.1, 2021.2, 2021.2.0a7

Reproduction steps:1. Open the user's attached project in 2020.2.0a14 or on an older Unity version2. Open scene "SampleScene"3. In t... Read more

0
votes
Fixed

[UIToolkit] UIDocument objects are created with the same name in the hie...

UI Toolkit

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Mar 03, 2021

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Version/s: 2021.2.0a4, 2021.2.0a7

All newly created UIDocument game objects share the exact same name in the Hierarchy, Refer to the attached video Steps to repro:1. ... Read more

0
votes
Fixed

[Code Coverage] Typing comma into the Included or Excluded Paths list wi...

Package: Code Coverage

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Mar 03, 2021

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Version/s: 1.0.0-pre.4

Steps to reproduce: 1. Create new project and add code coverage package2. In code coverage window, add any path to included paths li... Read more

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