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Articulation Body tree changes behavior after attaching a trigger Collider
How to reproduce: # Open the attached project # Enter Play Mode # Observe the different behavior of the 2 rightmost articulati... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more
Entering play mode takes upwards of 1 hour when Auto Generating high amo...
Reproduction steps: 1. Open user attached project 2. Open Assets\Scenes\OnlineGame3 Scene 3. Press Play Expected result: The Scene ... Read more
Colors in the "Material Validation" Scene view Draw Mode panels are not ...
Reproduction steps: 1. Open the attached "ContributeGIColors" project 2. Make sure the Scene window Draw Mode is "Contributors / R... Read more
[2D] Sprite is not being masked when using SpriteShape
Steps to reproduce: 1. Open the “SpriteShapeMask” project 2. Open the “SampleScene” scene 3. Observe the Scene view Expected r... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more
Async/await makes the Editor hang indefinitely
How to reproduce: 1. Open the attached "Deadlock test" project 2. In the Project window, Right Click -> Create -> Bug -> Sample 3. C... Read more
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