Search Issue Tracker
Fixed in 2022.2.22f1
Fixed in 2021.3.27f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a13
Votes
1
Found in
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a7
Issue ID
UUM-31794
Regression
No
Articulation Body tree changes behavior after attaching a trigger Collider
How to reproduce:
- Open the attached project
- Enter Play Mode
- Observe the different behavior of the 2 rightmost articulation trees
Expected result: both setups behave identically
Actual result: one of the setups is behaving differently because it has a trigger attached to it
Reproducible with: 2021.3.5f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment