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UnityYAMLMerge tool is not detecting conflicts in prefab instances
How to reproduce: # Download and extract the user-attached “bug.zip“ file # In each of the provided example directories modify the ... Read more
Vertical mapping of most characters is incorrect when using a Texture on...
How to reproduce: 1. Open the “TextMeshProBugs.zip“ 2. Open the “TestUvMapping Vertical MatchAspect“ Scene 3. Observe the Scene v... Read more
XCode GPU capture on iOS causes API validation breaking assert
When trying to do a capture in URP 23.2, using XCode 14 on an iPhone11 (it was also reproduced on different iOS devices by other peo... Read more
[iOS] nw_read_request_report crash
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Tick the "Offline" and "Loc... Read more
Returned "TimeSpan" value is 0 when the Test Runner tests have been com...
How to reproduce: 1. Open the attached user project 2. Open the Test Runner (Window > General > Test Runner) 3. Select PlayMode at t... Read more
Element collapse/expand arrows invisible when using UI Elements List View
Reproduction steps: 1. Open the attached project: "1425220.zip" 2. Open Scenes/SampleScene 3. Select "TestThing" GameObject in the H... Read more
Renderer Feature does not work in Edit Mode for materials created in "On...
How to reproduce: 1. Open project “Bug.zip” 2. Open “Rotoscope” Scene (Assets > Files > Rotoscope) 3. In the Project window select “... Read more
Crash on MonoBehaviour::Transfer<YAMLRead> when importing a specific pac...
Reproduction steps: 1. Open the attached "Repro project" 2. Download the “user’s attached package” 3. Open Package Manager 4. Cl... Read more
Raw Image that uses a Material with a custom Shader is invisible in Canv...
Reproduction steps: 1. Open the “IN-75441.zip” project 2. Build and Run the project Expected results: A white rectangle fills t... Read more
SHADERPASS has incorrect value when using Shader Graph for Built-In target
How to reproduce: 1. Download and open the attached project 2. Open the "GeneratedFromGraph-SG.shader" shader 3. Go to line 1623 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled