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Crashes when invoking AStruct callback
Reproduction steps: Open the attached project “NativeCallbackTest” Enable IL2CPP (Edit > Project Settings > Player > Config... Read more
Switching Target platform in Build Settings throws AssetImporters.Script...
How to reproduce: Create 3D (Core) Project In Context menu navigate File > Build Settings... In Platform are select 'Windows, Mac... Read more
Error "IndexOutOfRangeException" is thrown and tangents are not generate...
How to reproduce:1. Open the attached project "1422747.zip"2. Press File -> Build Settings3. Check "Development Build" check box2... Read more
'NullReferenceException' is thrown on UI.Image.GenerateTiledSprite when...
Reproduction steps: 1. Open the attached 'Test_01' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the Console Expected... Read more
[UIToolkit] TAB KeyDown/KeyUp events that are used in ToolGui are still ...
No description entered in Cloud incident. Read more
[UI Toolkit] Labels width is not extended causing additional empty lines...
How to reproduce:1. Open project "NLBug.zip"2. Enter Play Mode, change the resolution to "16:9", "Full HD", "QHD" or "4K UHD" and ob... Read more
Windows keys show up with incorrect KeyCodes and throw errors when attem...
How to reproduce:1. Open any Unity Project2. In the Menu Bar go to "Edit -> Shortcuts..."3. Attempt to reassign any action to a W... Read more
[IL2CPP] Build fails when code has "public ref void* this[int index]" fu...
How to reproduce:1. Open the attached project "unity_project.zip"2. Build for any platform using IL2CPP Expected results: The Player... Read more
SetMaxImpulse is not evaluated when using it on ArticulationBody
Reproduction steps:1. Open the “SetMaxImpulseTest” project2. Open Assets/SetMaxImpulseTest.unity scene3. Enter the Play Mode4. Obser... Read more
Buttons in the UI Builder are not focused when navigating with the Tab key
How to reproduce:1. Open the user-attached project “Buttons”2. In the Assets folder open MainUI.uxml3. Press Tab key to navigate ins... Read more
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