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The properties of the particle system are overlapping on resizing the in...
The properties of the particle system are overlapping on resizing the inspector window. All the properties of the particle system ar... Read more
Add Mesh (+) button is overlapping with Material field for the Particle ...
Add Mesh () button is overlapping with Material field for the Particle system. In the particle system, for the Renderer parameter, f... Read more
unity_LightColor[1] returns black color when the Point Light's color is ...
How to reproduce:1. Open the user's attached "PointLightAuto.zip" project2. Open the "SampleScene" Scene3. Open the "TestPointAutoLi... Read more
[HDRP] Setting emission property _EmissiveColor via material and via mat...
Setting the emission property "_EmissiveColor " from script have different results when we use material.SetColor and materialPropert... Read more
[UWP] Word suggestions aren't displayed when entering text into an Input...
When using the Windows SoftKeyboard (TouchScreenKeyboard) to enter text, word or phrase suggestions appear along the top according t... Read more
Internal package modules that are not used in a project do not get strip...
Repro steps:1) Create a simple project in URP, HDRP or built-in render pipeline, whichever render pipeline is desired.2) Go to the p... Read more
[URP] Creating URP Template project gives error: NotSupportedException: ...
Steps:1. Create new project with URP Template using trunk2. After project opens, observe console for error Error: NotSupportedExcept... Read more
Resources.Load triggers a continuation of a coroutine sending out a WebR...
Steps to reproduce:1. Open the attached project ("1332433.zip")2. Open "SampleScene"3. Enter Play mode and notice that that you get ... Read more
Particles invisible when using SMRenderer on build if UseMeshColors is s...
Reproduction steps:1. Open attached project "SkinnedMeshRendererParticles.zip"2. Add "TestingScene" to Scenes in Build ("Scenes" fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow