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Legacy Runtime Font displays Japanese characters as ◻︎◻︎◻︎◻︎
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open the scene “Assets/Scenes/SampleScene.unity” 3. Enter Play... Read more
[Android/iOS] Colors appear saturated when Linear Color Space is selected
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Project Settings Window (Edit > Project Settings) 3. In the... Read more
Reflection Probe Importance Setting validation acts differently dependin...
*Steps to reproduce:* 1. In an HDRP Project create a Reflection Probe gameObject 2. In it's Importance Setting value enter "33... Read more
transform.position assign attempt for 'gameObject' is not valid Errors l...
*Steps to reproduce:* 1. Create an HDRP Project 2. From the Package Manager import the Water Samples Project 3. Open Scene ... Read more
[Android][GLES] The Player crashes on "ApiGLES::ClearBufferSubData"
Steps to reproduce: 1. Open the “IN-72967_ApiGLESCrash” project 2. Build and Run the project on the device 3. Wait for half a min... Read more
[URP] Crash on PrepareDrawShadowsCommandStep1 when changing or deleting...
Steps to reproduce: 1. Open the attached “URP Template.zip” project 2. Observe the crash Reproducible with versions: 2022.3.15f... Read more
"SystemAPI.GetSingletonBuffer" method's "isReadOnly" argument is ignored...
How to reproduce: 1. Open the “BugReports“ project 2. In the Project window navigate and open the “Assets/SignletonBufferSystem.cs... Read more
Package folders are empty after upgrading a project
*Steps to reproduce:* 1. Create a new HDRP project 2. In Project Browser, right-click and in the context menu choose Create > ... Read more
WebGL Player does not display transparent backgrounds when using MOV fil...
How to reproduce: 1. Open the “WebGLAlphaVideoPlayer“ project 2. Open the “SampleScene“ 3. Build And Run 4. Observe the Player ... Read more
Prefab's enum value gets changed when multiple prefabs with different en...
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Project window, select “Assets/Prefabs/Prefab1” Prefab and o... Read more
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