Search Issue Tracker
Fixed in 1.9.0
Votes
0
Found in [Package]
1.7.0
Issue ID
AMATB-19
Regression
Yes
Asset Manager keeps loading when the Asset Manager window is docked and resized after a different Editor window was focused
Steps to reproduce:
- Create a new local project without cloud using the Universal 3D template
- Install the Asset Manager package
- Open the Asset Manager window (Window > Asset Manager)
- Dock the Asset Manager window
- Click somewhere in the Inspector window to focus it
- Resize the docked Asset Manager window
- Observe the Asset Manager window
Actual results: The Asset Manager window keeps loading
Expected results: Nothing happens
Reproducible with versions: 1.7.0 (6000.0.58f1, 6000.2.5f1, 6000.3.0b2)
Not reproducible with versions: 1.6.0 (6000.0.58f1, 6000.2.5f1, 6000.3.0b2)
Tested on (OS): macOS Silicon Sequoia 15.6.1
Notes:
- Also reproduces when alt tabbing from the Editor to a different window and alt tabbing back to the Editor
- Does not happen with any other Editor window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment