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Prefab opened in Context can have its root duplicated creating uninterac...
How to reproduce:1. Create a new project2. Go to the menu bar: GameObject > UI > Legacy > Button3. Drag the "Button (Legacy... Read more
Files from unused packages are not stripped from the build
Reproduction steps:1. Open the user's attached project "Minimal Build Stripping.zip"2. Build the project3. Observe the Build Report ... Read more
Editor freezes on recompilation when Custom window that references a Vis...
How to reproduce:1. Open the "case_1355141" project2. Open the "Window > Asset Hive" custom EditorWindow3. Write a comment anywhe... Read more
Crash when editing serialised OnClick event on custom component on sever...
Reproduction steps:1. Open the user's attached project2. Select all child game objects under "ColorPallet" called "ColorPartition"3.... Read more
Editor crashes with no stack trace when building the project
Reproduction steps:1. Open the attached project "repro.zip"2. Go to 'File > Build Settings' and Build the project Expected result... Read more
Crash with MemoryStream is corrupted! [Position out of bounds] pop-up wh...
How to reproduce:1. Open tester-attached project (PrefabRenameCrash.zip)2. Open the Scenes/Level 1 Scene3. Inspect the Prefabs/Game ... Read more
Player crashes on TransferField_NonArray<StreamedBinaryRead,Converter_St...
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings3. Make sure the "0 - Forest" Scene is added ... Read more
Serialized References are recreated when modifiying any field and then d...
Reproduction steps:1. Open attached project "SerializeReferenceTests.zip"2. In Project window, select Assets/Scripts/New Reference T... Read more
The Editor freezes or quits when building project with a specific combin...
How to reproduce:1. Open the attached project "1414548project"2. Build the project with Scene "PreLoad"3. Observe the building load ... Read more
Crash on IterateTypeTree<BackupState::FileToMemoryID> when attempting to...
How to reproduce:1. Open the attached project from "crash.zip"2. Toggle "Maximize on Play" in Game View and enter Play Mode3. Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open