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Fixed

Fixed in 2022.2.6f1

Votes

1

Found in

2022.2.0a13

Issue ID

UUM-648

Regression

No

Player crashes on TransferField_NonArray<StreamedBinaryRead,Converter_String> when the Scene has a broken Prefab

--

-

Reproduction steps:
1. Open the user's attached project
2. Go to File > Build Settings
3. Make sure the "0 - Forest" Scene is added to the Build Settings
4. Build and Run
-- observe the player crash

Reproducible with: 2019.4.27f1, 2020.3.10f1, 2021.1.9f1, 2021.2.0a18, 2022.1.0a7
Could not test with: 2018.4.35f1

Note:
- Removing the "Wolf Lite" Prefab from the "0 - Forest" Scene stops the crashes

Comments (2)

  1. NSBryant

    May 03, 2022 21:49

    Scratch that: SerializeReference is not this issue, but it's still happening to us, and no sign of any unlinked prefabs. We are, however, loading scenes from Addressables.

  2. NSBryant

    May 03, 2022 20:27

    This also appears to happen when getting the message: "a field decorated with [serializereference] references an unknown managed type". Reproduced in 2021.3.1f1.

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