Search Issue Tracker
Fixed in 2021.3.16f1
Fixed in 2021.3.X, 2022.2.X, 2022.2.0b4, 2023.1.X
Votes
4
Found in
2021.3.6f1
2022.2.0a13
Issue ID
UUM-651
Regression
No
Serialized References are recreated when modifiying any field and then doing ctrl+z
Reproduction steps:
1. Open attached project "SerializeReferenceTests.zip"
2. In Project window, select Assets/Scripts/New Reference Tester.asset
3. In Inspector window, change the value of "Nested Serialized Field" to 0, press the Enter key
4. Press CTRL+Z
5. In Inspector window, observe "Non-serialized nested field"
Expected result: Field value is "Happy Holidays\!"
Actual result: Field is empty
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Could not test with: 2018.4.30f1 (SerializeReference functionality unavailable)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2023.1):
Fixed in 2023.1.0a1