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EditorPropertyDriver.UnregisterProperty does not unregister.
The method EditorPropertyDriver.UnregisterProperty incorrectly calls EditorPropertyDriver.RegisterProperty Read more
Custom SDF Font shaders are duplicated or are incorrectly perceived as d...
How to reproduce: 1. Open the “IN-96295.zip“ project 2. Open the Window > Asset Management > Addressables > Groups 3. Press Build... Read more
Errors appear when using Google Sheets to pull a sheet in which a non-ke...
Reproduction steps: 1. Open the attached "IN-97211" project 2. In the Assets folder select the “LocalizationTable.asset” String Ta... Read more
DropdownField value changes along with the Label string when switching A...
Reproduction steps: 1. Open the attached “IN-97881.zip” project 2. Go to Window > UI Toolkit > BugValueChanged 3. Go to Window >... Read more
Languages with non-Latin alphabets do not appear in Localization table w...
How to reproduce: 1. Open the attached “IN-100615” project 2. Open the “Localization Tables” tab and create a new String Table Col... Read more
Localized String never stops existing when StringChanged is subscribed to
Reproduction steps: 1. Open the attached “IN-101536.zip” project 2. Open the “SampleScene” 3. Enter Play mode 4. Observe the Con... Read more
NullReferenceException at "JsonSerializerTrackedObject.ApplyLocale" when...
Steps to reproduce: 1. Open the attached “BugReport” project 2. In Build Settings, enable Development Build 3. Build And Run 4. ... Read more
Unity Localisation does not add localizations on xcode plist file for ma...
Our Localization package does not add supported languages to the XCode project when exporting for macOS, tVOS and visionOS. Current... Read more
Unmodified Addressable Groups are dirtied when reimporting Assets in Loc...
How to reproduce: 1. Open the attached “IN-103549” project 2. Enable Debug mode 3. Open the “AddressablesAssetGroup.cs” (IN-10354... Read more
Pluralization fails when "Use Custom Formatter" locale differs from curr...
Reproduction steps: 1. Open the attached “IN-104953.zip” project 2. Open the “SampleScene” 3. Select “English (en).asset” from th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling