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Repro steps: 1- Create a new project2- Download and import the following asset package https://assetstore.unity.com/packages/3d/envi... Read more
[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Backupscenes/0...
Steps:1. Open attached project2. Open Level2 scene3. Run the scene==>"GetMissingPrefabSituation(): Unhandled assetPath: Temp/__Ba... Read more
IUnityGraphicsVulkan::InterceptInitialization() stops working after Open...
Reproduction steps:1. Open the user's attached project "AndroidVulkanInterceptInitializationRepro.zip"2. Make sure OpenXR is uninsta... Read more
Spike in CPU Usage on Application.Message.Mousemove when clicking the ri...
Reproduction steps:1. Create a new empty project2. Go to the 'Window -> Analysis -> Profiler' and switch to the Edit Mode3. Pr... Read more
Custom window is not resizable when docked
Reproduction steps:1. Open the "docked test" project2. Open Window -> Chrono Helper3. Dock Chrono Helper Window to the bottom of ... Read more
GameObject Opacity increases when adding light sources to Scene
How to reproduce:1. Open the attached project (AlphaBugTest2.zip)2. Open scene Scenes/SampleScene3. Press the Play button and observ... Read more
Objects cannot be assigned in the Inspector when serialized field is der...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/EnemyCreationScene3. In the Hierarchy window, select "Boss ... Read more
Data indices don't match when using ArticulationBody GetDriveTargets and...
How to reproduce:1. Open the user's attached project2. Open scene Scene_AB_Test3. Press the Play button4. In the Hierarchy window, s... Read more
WebGL Input System interactions are delayed or played preemptively when ...
How to reproduce:1. Open the user attached "HoldInteractionBug.zip" project2. Build the project in WebGL (File -> Build Settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed