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0
votes
Fixed

[Refresh/Import] AssetDatabase GUID's go out of sync when meta file is a...

Asset - Database

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Jan 28, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "metaConflictTest.zip" project 2. In a File Explorer cut "unity.png" (Without the .meta file) to "MetaH... Read more

0
votes
Won't Fix

FPS readout in the "Statistics" window outputs bogus values in the Edito...

Themes

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Jan 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the attached project named "Case_1115291" 2. Play the Scene 3. Observe the FPS counter 4. Drag the anima... Read more

2
votes
Fixed

Disabling a NavMeshLink component in the Editor does not correctly remov...

AI Navigation

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Feb 19, 2019

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Version/s: 2018.3.0b1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user-submitted project ("NavMeshComponents.zip") 2. Click on the "Link" GameObject 3. Disable the "Nav... Read more

0
votes
Fixed

[IL2CPP] Nullable Color32 trigger an unhandled exception

IL2CPP

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Jan 29, 2019

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Version/s: 2017.4.18f1, 2018.3.1f1, 2019.1.0a11, 2019.2.0a1, 2019.2.0a3

Steps to reproduce: 1. Download 1121969_repro.zip 2. Build Standalone Player with IL2CPP backend Results: Nullable Color32 trigger ... Read more

0
votes
Not Reproducible

Objects inside a Canvas have hyper-sensitive rotation when Rotate Gizmo ...

uGUI

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Nov 22, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a14

How to reproduce: 1. Create a new project 2. Create a new UI element (E.g Button) 3. Select the UI object with the Rotate Tool 4. Us... Read more

1
votes
Duplicate

[GPU PLM] Indirect bounce is missing in some instances

Progressive Lightmapper

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Jan 21, 2020

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more

2
votes
Won't Fix

Camera Depth is not respected with multiple Cameras when Camera Viewport...

Camera

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Mar 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more

0
votes
Fixed

Right-handed copy and paste doesn't work when used in the Hierarchy

Scene Hierarchy

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Feb 28, 2019

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Version/s: 2018.2.0a4, 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create/Open any project 2. Create a Cube or any object 3. Copy it using Ctrl + Insert 4. Paste it in the hierar... Read more

0
votes
Won't Fix

[XR][Oculus Quest] Reflections are rendered differently per eye

XR SDK

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Sep 12, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b2, 2020.1

Repro steps: 1. Open QA attached project "repro_1183721" 2. Build and run on Oculus Quest Actual: Reflection is rendered different... Read more

0
votes
By Design

Prefab Edit mode ignores Sprite's pixels-per-unit setting

Scene Management

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Jan 31, 2019

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Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open original project "Bug (prefab editor).zip" 2. Observe button in Scene, notice that button texture is map... Read more

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