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[Refresh/Import] AssetDatabase GUID's go out of sync when meta file is a...
Reproduction steps: 1. Open "metaConflictTest.zip" project 2. In a File Explorer cut "unity.png" (Without the .meta file) to "MetaH... Read more
FPS readout in the "Statistics" window outputs bogus values in the Edito...
Reproduction steps: 1. Open the attached project named "Case_1115291" 2. Play the Scene 3. Observe the FPS counter 4. Drag the anima... Read more
Disabling a NavMeshLink component in the Editor does not correctly remov...
How to reproduce: 1. Open the user-submitted project ("NavMeshComponents.zip") 2. Click on the "Link" GameObject 3. Disable the "Nav... Read more
[IL2CPP] Nullable Color32 trigger an unhandled exception
Steps to reproduce: 1. Download 1121969_repro.zip 2. Build Standalone Player with IL2CPP backend Results: Nullable Color32 trigger ... Read more
Objects inside a Canvas have hyper-sensitive rotation when Rotate Gizmo ...
How to reproduce: 1. Create a new project 2. Create a new UI element (E.g Button) 3. Select the UI object with the Rotate Tool 4. Us... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce: 1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project 2. Make the "Camera 1 - bug" G... Read more
Right-handed copy and paste doesn't work when used in the Hierarchy
How to reproduce: 1. Create/Open any project 2. Create a Cube or any object 3. Copy it using Ctrl + Insert 4. Paste it in the hierar... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps: 1. Open QA attached project "repro_1183721" 2. Build and run on Oculus Quest Actual: Reflection is rendered different... Read more
Prefab Edit mode ignores Sprite's pixels-per-unit setting
Steps to reproduce: 1. Open original project "Bug (prefab editor).zip" 2. Observe button in Scene, notice that button texture is map... Read more
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