Search Issue Tracker
[URP] Overlay Camera does not copy Depth into Shader when Post Processin...
How to reproduce: 1. Open the user's attached "URP_Bugs_March_2021.zip" project 2. Open the "ErrorScene" Scene 3. Enter Play Mode 4.... Read more
[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor...
How to reproduce: 1. Create a new URP project 2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (ex... Read more
[URP] Errors are spammed after entering Play mode in SunFlare scene and ...
Steps to reproduce: 1. Open the attached project 2. Open "SunFlare" scene 3. Enter and exit Play mode 4. Go through the folders and ... Read more
[iOS] Realtime Global Illumination is not supported in URP warnings appe...
Reproduction steps: 1. Download and open the attached "RealtimeGIBug" project 2. Build and deploy the project to iOS 3. Observe the ... Read more
Decals are not rendered when using URP with Screen Space Decal(SSD) shaders
How to reproduce: 1. Open the attached project("Easy Decal Test URP.zip") 2. Click on a Decal 3. In the Inspector change the shader ... Read more
URP performance regression on some Mali devices
To reproduce: 1. Open the project attached in the comments with 8.2 package; 2. Switch graphics API to OpenGLES3; 3. Build and run o... Read more
[URP] Errors are thrown in a console when using Profiler to profile Editor
How to reproduce: 1. Open the attached project "1252451.zip" 2. Select Editor as a target in a Profiler window 3. Start recording E... Read more
[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...
Reproduction steps: 1. Open attached project and scene "New_Lobby" 2. In Build Settings window, Build and Run for Android 3. In Edit... Read more
[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset. Steps to repro: 1. Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow