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[Addressables] AsyncOperationHandle.LocationName returns useless string ...
Reproduction steps: 1. Open the attached project “BinaryCatalogString” 2. In the Project window open Scene “Assets/Scenes/SampleSc... Read more
GC Alloc every frame when using Addressables
Reproduction steps: 1. Open the attached project “AddressablesBug” 2. Enter Play mode 3. Open the Profiler window and select a fr... Read more
[Addressables] Binary catalog is much larger than the old .json catalog
How to reproduce: 1. Open the attached project “TestBinaryCatalog3.zip“ 2. Make sure Addressables 1.21.2 is installed 3. Build Ad... Read more
“AssetReferenceSprite.subAsset” name is not updated after renaming Addre...
How to reproduce: 1. Open the user’s attached “My project (2).zip” project 2. Rename the “UI_IMG_SA_Square.png” file 3. Select “MySc... Read more
CS0103 error is thrown when enabling "Addressable Assets" profiling and ...
Reproduction steps: 1. Open the attached "repro_IN-37672ProfilerStrings.zip" project 2. Change Build Platform to PS4 or Switch 3. Ob... Read more
Can't assign a Sprite Atlas to an AssetReferenceAtlasedSprite Property F...
Reproduction steps: 1. Open the attached project “IN-38075_repro“ 2. Open the “SampleScene“ Scene 3. Select the “TRYASSIGN“ GameO... Read more
"List<AssetReference>" does not support drag-and-drop when dragging Game...
How to reproduce: 1. Open the “IN-92457.zip“ project 2. Open the “SampleScene“ 3. Select the “Test“ GameObject in the Hierarchy 4. D... Read more
SpriteAtlas addressable bundle size is doubled if previous build cache i...
Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19" 2. Open Window > Asset Management > Addressabl... Read more
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps: 1. Open the attached “TestBuildLayoutGenerationTask” project 2. In the top menu select Tools > Build Addressab... Read more
[SBP/Addressables] The source textures for sprites are included in the b...
Reproduction steps: 1. Open the attached project “AddressablesSizeRepro” 2. Open Window > Asset Management > Addressables > Groups... Read more
All about bugs
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