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OnApplicationFocus sets the hasFocus variable to true and instantly to f...
How to reproduce:1. Open the attached "OnApplicationFocus" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on t... Read more
[MAC] Color picker preview is not updating after moving cursor over the ...
How to reproduce:1. Create a new project2. In the Hierarchy window select 'Main Camera'3. In the Inspector window click on the 'Back... Read more
[2D] The name and Texture fields are overlapping with each other in Seco...
[2D] The name and Texture fields are overlapping with each other in Secondary Textures The name and Texture fields are overlapping w... Read more
[URP] IndexOutOfRangeException thrown on undo Reset function on 2D Rende...
IndexOutOfRangeException thrown on undo Reset function on 2D Renderer Data after changing the selection. After Reset change the sele... Read more
Non deterministic animation data loading from assetsbundle composed of m...
Reproduction steps:1. Open attached project "AssetBundle.zip" and scene "testScene"2. In Project window, open Assets/NewBehaviorScri... Read more
Fill Rect image disappears after manually changing Slider's Fill Rect si...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' ('Scenes' > 'SampleScene')3. In the Hierarchy window do... Read more
[WebGL][URP] MSAA is not applied when in Build
How to reproduce:1. Open the attached project's "case_1283125-Project.zip" Scene labeled "Scene"2. Open the Game View Window3. Zoom ... Read more
[Quick Search] Assets are added continuously on Checking 'Show Package I...
When 'Show Package Indexes' Checkbox Are Checked multiple times then Assets are added continuously in Search Index Manager window St... Read more
[Quick Search] Add(+) & Remove(-) buttons doesn't work with intended beh...
When Assets are added multiple times until the scrollbar is appeared then on using Add() & Remove(-) Buttons they don't show int... Read more
[Android 4.4] Crash on dvmGetVirtualizedMethod (Cause: null pointer dere...
How to reproduce:1. Create a new project2. Enable Project Settings -> Player -> Optimized Frame Pacing3. Build and run on Andr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject