Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.1
2020.2
2020.2.0b7
Issue ID
1284356
Regression
No
[2D] The name and Texture fields are overlapping with each other in Secondary Textures
[2D] The name and Texture fields are overlapping with each other in Secondary Textures
The name and Texture fields are overlapping with each other in Secondary Textures in the sprite editor window.
Steps to reproduce:
1. Create a new project with a 2D template.
2. Import any Sprite into the Unity project.
3. With the sprite selected in Assets, open Sprite Editor.
4. Sprite Editor > Secondary Textures > Secondary Textures > Add (+)
5. Observe the Name and Texture fields are overlapping with each other
Actual result: Name and Texture fields are overlapping with each other
Expected result: Name and Texture fields are well separated from each other.
Occurring in : 2021.0.a1, 2020.2.0b7, 2020.1.9f1, 2019.4.12f1.
Environment: Windows 10 and macOS 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0a1 and above