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[Backport] Overrides window height is not adjusted when notifications al...
Steps: 1. Open attached project 2. Instantiate model prefab 3. Add a few GameObjects as the children to it 4. Open Overrides window ... Read more
[Backport] Repeat texture wrap mode set through TextureImporter in Asset...
Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more
[Backport] [Android][UGUI][NewInputSystem][Controller touchpad] Keyboard...
1. Connect Controller to mobile device 2. Build & Run attached project 3. Click one of the buttons at the top of the scene by using ... Read more
[WebGL] Bad performance when playing in Safari
Reproduction steps: 1. Open the user's attached project 2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Pl... Read more
[Backport] [Android] CPU spike occurs on VideoPlayer.DestroyPlayback whe...
Reproduction steps: 1. Open the attached user's project "Video-Repro.zip" 2. Remove the VR Camera rig and disable the Oculus plugin ... Read more
Multiple C4717 warning in Unity.RenderPipelines.Universal.Runtime2.cpp
How to reproduce: 1. Open the user's attached project 2. Build the project for UWP, iOS or any other IL2CPP platform where you c... Read more
Some shader variants don't show up when "_vertex" is added to shader code
How to reproduce: 1. Open the attached user project 2. Click on the “NewShaderVariants“ shader (“Assets/NewShaderVariants“) 3. In... Read more
"Fix Now" button in the Particle System's Material does nothing when the...
How to reproduce: 1. Open the attached project "Test1.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select SampleScene>Particle Sy... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
[Backport] Memory Profiler throws object lock exceptions when capturing ...
No description entered in Cloud incident. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map