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Zoom Setting in Project window resets to a default value when selecting ...
To reproduce: 1. Open any project 2. In Project window, make sure Assets folder (or any child folders) is selected 3. Change the Pro... Read more
Button onClick list is not modified if the Target method's accessibility...
How to reproduce: 1. Open the "SampleScene" scene in the attached "PrivateButtonRepro.zip" project 2. Select "Button" GameObject in ... Read more
[tvOS] Changing the platform to tvOS changes the terrain lightning
How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. Change the Active Platform to Mac Standalone 4. Change th... Read more
Screen.fullScreenMode is always returning a default value even though it...
How to reproduce: 1. Open "SampleScene" Scene in the attached "Repro1178561.zip" Project 2. Enter Play Mode 3. Observe the console ... Read more
[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...
How to reproduce: 1. Build the attached project for iOS 2. Run the app on the device with Xcode allocations profiler (CMD + I > Allo... Read more
[Linux] Apply button doesn't work when setting .so plugin to be for Linu...
To reproduce: 1) Create a new project 2) Import an .so plugin (one is attached) 3) Select it in the project view 4) Change the selec... Read more
LogStringToConsole is performing too many allocations when printing to c...
To reproduce: 1. Open attached project "StackTraceBR.zip" 2. Make sure the Profiler window is open and only GarbageCollector graph i... Read more
Canvas.BuildBatch method becomes expensive when a Canvas with a Child is...
How to reproduce: 1. Open the user's project 2. Open "Scenes/SampleScene" Scene 3. Open the Profiler Window 4. Enter the Play Mode 5... Read more
[IL2CPP] System.ComponentModel.Win32Exception is thrown when trying to o...
How to reproduce: 1. Open the attached project ("case_1188408-TestFileBrowser.zip") 2. Open the repro scene ("SampleScene") 3. Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1