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Zoom Setting in Project window resets to a default value when selecting ...
To reproduce:1. Open any project2. In Project window, make sure Assets folder (or any child folders) is selected3. Change the Projec... Read more
[IL2CPP] Build development player fails when processing unsafe script
Steps to reproduce:1. Download attached project2. Make sure that Allow unsafe code option is enabled3. Build a development build Act... Read more
Console window is spammed with warning messages when MeshFilter.Mesh is ...
How to reproduce:1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)... Read more
[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...
How to reproduce:1. Build the attached project for iOS2. Run the app on the device with Xcode allocations profiler (CMD + I > All... Read more
[Linux] Apply button doesn't work when setting .so plugin to be for Linu...
To reproduce:1) Create a new project2) Import an .so plugin (one is attached)3) Select it in the project view4) Change the selection... Read more
LogStringToConsole is performing too many allocations when printing to c...
To reproduce:1. Open attached project "StackTraceBR.zip"2. Make sure the Profiler window is open and only GarbageCollector graph is ... Read more
Canvas.BuildBatch method becomes expensive when a Canvas with a Child is...
How to reproduce:1. Open the user's project2. Open "Scenes/SampleScene" Scene3. Open the Profiler Window4. Enter the Play Mode5. Obs... Read more
The reference to a prefab re-appears after clearing prefab references an...
To reproduce:1 Open attached project2. In Hierarchy choose Turret3. Open script "Turret" and comment "public GameObject bullet "4. S... Read more
[Tree] Component icon is missing in the Inspector
Icon is missing for the "Tree" component in the Inspector and the default file icon appears as the component icon, refer the attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code