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Appdata_t Position vertex value within Shuriken is changing as a global ...
Steps to reproduce: 1) Download attached project 'Tests.zip' and open in Unity2) Open scene 'bug'3) Select 'Particle System' particl... Read more
[iOS] iOS PlaybackEngine is not loaded when running in batch mode on Mac...
As a result, it's impossible to build for iOS from the console.The issue only appears on Mac Minis.Not reproducible with iMacs and M... Read more
Debug.Log() was called twice when executed
To reproduce: 1. Download attached project "Assets.zip" and open in Unity2. Open "Main" scene3. Enter to Play mode4. Press "Button" ... Read more
UI.Button.OnClick Event is firing twice
To reproduce:1. Open attached Unity project "ButtonTest.zip"2. Open "Main" scene3. Go into Play Mode4. Press the button Expected res... Read more
Editor stops responding when stepping into method and stopping debugging...
Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Open "dds_script" script with Visual Studio 20174. Insert a b... Read more
Animation freezing into pose
How to reproduce:1. Open the "repro" project2. Open the "scene" scene3. Press Play and observe the animations Expected result: The a... Read more
"SV_Depth" not written to shader
Reproduction steps: 1. Open "MinimalReproProject.zip" project in 5.6.1f12. See the Depth of the Sphere and Image3. Open the same pro... Read more
Texture2D.LoadRawTextureData() fails to load DXT1 texture with mipmaps d...
Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Enter play mode4. Observe the exception thrown in the console... Read more
[Physics] Physics.ComputePenetration calculates depth incorrectly for so...
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more
[Mac] Force Quitting Unity results in an Unhandled Exception in the Shad...
Reproduction steps: 1. Create a new project2. Force Quit Unity3. Open the "ShaderCompiler.log" inside of the Projects Library folder... Read more
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