Search Issue Tracker
[VideoImporter] Video files moved from StreamingAssets to Assets folder ...
Steps to reproduce:1. Create new project2. Create StreamingAssets folder3. Import any video file into StreamingAssets folder4. Move ... Read more
Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's
Steps to reproduce:1. Open attached project "WaterBug.zip"2. Inspect "SimpleShader_Bug.shader"3. Uncomment line 19 "#define UNITY_HA... Read more
[iOS] [VR] Vision blurs on motion
Reproduction steps:1. Open the link provided in a description field (...EZGKrlFT...).2. Download and open "SportsVRUnitySupport".3. ... Read more
Animations causes certain frames of animation to happen twice
How to reproduce:1. Download attached project file and open "testScene" scene2. Enter Play Mode. Notice Console log: Plays at 8 (a d... Read more
Unity crashes at mono_arch_find_jit_info_ext when calling Lua.DoString ...
How to reproduce:1. Open given Unity project2. Enter "DungonMaster" scene3. Enter Play Mode4. Unity crashes Reproducible with: 2018.... Read more
The Editor is failing to check the CacheServer when increasing AssetPost...
How to reproduce:1. Download attached project (Ensure that CacheServer is enabled in the editor, I have reproduced using Local Mode)... Read more
WebGL export fails with "zlib.h file not found" error
How to reproduce:1. Download attached the project file2. Switch platform to WebGL3. Build project Actual result: Game work in Editor... Read more
Windows Standalone builds with IL2CPP dynamically link C++ runtime
This makes builds unable to run on computers without C++ redistributable installed. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets