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Script breakpoints in Rider don't trigger on IL2CPP builds with Script D...
How to reproduce:1. Open the user attached project (IL2CPP_Debug.zip)2. Make sure the Editor's External Script Editor is set to Ride... Read more
[HDRP] Sun lensflare incorrectly occluded in template
Version tested: 2022.2.0a13 + HDRP from trunk Steps to reproduce: 0) Create an HDRP template1) Walk into the interior parts and look... Read more
Shader.SetGlobalInteger does not work when used with Compute Shaders
Reproduction steps:1. Open the attached project "setGlobalInteger-bug.zip" and load Scene "SampleScene"2. Enter Play Mode3. Observe ... Read more
[Input System] [Android] Nintendo Switch Pro controller's inputs do not ...
Reproduction steps:1. Download and open the attached project: "SwitchProController_TriggerIssue.zip"2. Go to Edit > Build Setting... Read more
[Oculus][InputSystem] Trigger and Grip Inputs don't go back to 0 when re...
We are also tracking this in Favro with Meta: [https://favro.com/organization/c564ede4ed3337f7b17986b6/7d68353be445fc2630fc1f1c?card... Read more
[Oculus] SIGSEGV crash in RenderTexture::GetActive() on Quest 2
Reproduction steps:1. Open the attached project "ReproCase.zip"2. Switch to Android and build to Quest 1/23. The application crashes... Read more
MutableRuntimeReferenceImageLibrary.ScheduleAddImageWithValidationJob in...
How to reproduce:1. Open the project "UnityDebugChallenge.zip"2. Go to Build Settings (File>Build Settings)3. Build for iOS4. Ope... Read more
[iOS] No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is availa...
Reproduction steps:1. Download the attached "Hayes-vNext-unity-6.zip" project2. Build the project via terminal by executing the "bui... Read more
ARFoundation/ xcode - Failed to resolve image Library
1. What happened This report is to do with ARFoundation. This was the error I was receiving within Xcode when running the app on my ... Read more
Input System doesn't throw away Mouse Input before the actual Gameplay w...
Reproduction steps:1. Open the attached project2. Open the Console Window (Windows > General > Console)3. Enter Play Mode and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled