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NullReferenceException when unloading a playable with Show / Hide Timeli...
Reproduction steps: 1. Open the user's attached "UnloadPlayableAsset.zip" project 2. Select the "Cube" GameObject in the Hierarchy 3... Read more
[Mac] Editor drops frames when Timeline recording is enabled
Reproduction steps: 1. Open the attached “testTimeline.zip” project and the Scenes/SampleScene 2. Select “Cube” and try to move it... Read more
Warning appears in the Console after creating an activation track and un...
Reproduction steps: 1. Create a new project 2. Create two GameObjects in the Scene 3. Select one of the GameObjects in the Hierarchy... Read more
Animation is not visible in the default Editor state
To reproduce: 1. Open the project “XOrd-rig-bug” 2. Open the Assets → _LOCAL → Rig Anim without Seq → Rig Anim Scene.unity 3. Select... Read more
[Default Playables] Video playables delayed playback when restarting tim...
Reproduction steps: 1. Open the attached project “TimelineRepro” 2. In the Hierarchy select the “Timeline” GameObject and open Timel... Read more
Timeline keeps ghost references to Signals
Steps to reproduce: 1. Open the project “IN-14561” folder → Assets → Timeline → Signals → SIG_CompleteCurrentAction2.signal.meta 2... Read more
Timeline package requires built-in Audio package which is not replaceable
How to reproduce: 1. Create a new empty Project 2. Go into the Edit -> Project Settings -> Package Manager tab 3. Turn on "Show D... Read more
VideoPlayer doesn't track preparation progress and stutters during trans...
Reproduction steps: 1. Open the user attached "UnityTimelineXExample.zip" project 2. Open the "VideoEditing" Scene 3. Enter Play ... Read more
Errors in the Console window when different control tracks control the s...
Reproduction steps: # Open the attached project “ErrorRepro“ # Open the “Assets/Scenes/SampleScene.unity“ Scene # Open “Assets/... Read more
Timeline tracks cannot be deleted when selecting a disabled PlayableDire...
Reproduction steps: 1. Open the “TrackDeletion” project and the “SampleScene” scene 2. Using Project Browser open the “SampleTimel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs