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[IL2CPP][Xcode] Undefined symbol errors produced when compiling GameAsse...
Steps to reproduce:1. Open the attached project ("1325183.zip")2. Check "Create Xcode Project" option in Build Settings3. Build and ... Read more
Absolute paths in the manifest.json are being set for external packages ...
How to reproduce:1. Create and open a new Unity project2. Download the attached "External.tgz" package3. In the created project's Pr... Read more
Package Manager does an Assembly walk and does not catch ReflectionTypeL...
Reproduction steps:1. Open user attached Project2. Open the Package Manager Expected result: The Package Manager opensActual result:... Read more
Player crashes at startup if the script attached to GameObject has the p...
Steps:1. Open attached project2. Load CrashExample scene3. Take a look into Player.cs==> Should have public FollowState state = n... Read more
Reference to custom Mesh is lost on a Prefab when upgrading to 2019.3.0a...
How to reproduce:1. Open the attached "1325578_Repro" project in Unity 2019.2.21f1 or earlier2. Observer the Mesh Filter Inspector o... Read more
Float ramainder will change value/precision if it was logged with Debug.Log
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Click Step Down multiple times Expected result: Both... Read more
Unity crashes on GameObject::ActivateAwakeRecursivelyInternal when openi...
Reproduction steps:1. Open the user's attached project2. Open "Title" scene in Assets/Scenes Expected result: Scene opensActual resu... Read more
Dns.GetHostEntry malfunction in IL2CPP builds
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene3. Build and Run a Dev build using IL2CPP Expected ... Read more
InspectorWindow repaint causes performance issues
How to reproduce:1. Open the attached "Project.zip" project2. In the Hierarchy select the "Mannequin Player" prefab3. Enter the Play... Read more
DirectX12 crash when re-importing a large number of assets
-- Steps to reproduce the crash:1. Clone the following project: https://github.cds.internal.unity3d.com/unity/Graphics-QA-FTP-Graphi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument