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EditorApplication.contextualPropertyMenu is not called when right-clicki...
How to reproduce: 1. Open the attached project "ContextMenu.zip" 2. Open SampleScene 3. Click on GameObject in the Scene Hierarchy 4... Read more
The 'Play On Awake' checkbox gets unchecked when selecting multiple Part...
How to reproduce: 1. Create a new project 2. Create a Particle System in the Hierarchy 3. Select the newly created Particle System 4... Read more
Mesh: last vertex index (e.g. 0xFFFF for 16-bit indices) makes the trian...
How to reproduce: 1. Open the user's attached "TerrainGen" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Inspect... Read more
CursorLockMode.Locked doesn't lock the cursor when entering the Play Mod...
How to reproduce: 1. Open the user's attached "CursorTest" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Exit th... Read more
Occlusion culling not working on Shadow casters when Shadows are behind ...
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Press Play 4. Enable the Stats Expected resu... Read more
[UWP] Build is not launched when focused to other program while doing bu...
How to reproduce: 1. Create a new project 2. Switch to UWP 3. From Menu Toolbar select File -> Build and run 4. Focus on some other ... Read more
Width of the foldout gets shrunk when EditorGUILayout.Space is used with...
How to reproduce: 1. Open the user's attached project 2. In the top bar menu select Tools > FoldoutHeaderGroupBug 3. In the Foldout ... Read more
Subassets destroyed by the undo system are kept if the Editor looses foc...
How to reproduce: 1. Open the attached '1321443.zip' project 2. Open the 'SampleScene' 3. In the Project window select the 'Test' As... Read more
Crash on Terrain::UpdateSplatMaterials when removing Universal RP packag...
How to reproduce: 1. Open the attached project from "URPpackageCrash.zip" 2. Open scene "PolarScene" 3. Using Package Manager, remov... Read more
Editor/Player crash on BufferD3D12::BeginWrite/PIXBeginEvent<ID3D12Graph...
Reproduction steps: 1. Open the user's attached project 2. Go to Edit > Project Settings > Player, and set Graphics API for Windows ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects