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Removed component indication on prefab instance is not shown for Particl...
Steps: 1. Create a new project 2. Click on GameObject -> Effects -> Particle System 3. Convert Particle System to a prefab 4. Select... Read more
Expanding the SignalReceiver Events in Debug mode Inspector will throw A...
How to reproduce: 1. Open the attached project 2. Select Box in the Scene Hierarchy 3. Set the Inspector to Debug Mode 4. Expand the... Read more
[OSX] Undo/redo actions while dialog windows are open do not repaint the...
Steps to reproduce: 1. Create a new project 2. Create a new scene through File -> New Scene 3. Create an empty object in Hierarchy w... Read more
[HDRP] Incorrectly placed Rough Distortion in Frame Settings
Versions checked: 2021.2.0a9 + 12.0.0 (from Packman) Steps to reproduce: 1) Just start any HDRP project and go to Project Settings... Read more
Player Development Console doesn't scale with Display Scaling
Reproduction steps: 1. Open windows Display Settings and set scaling to 100% 2. Open attached Project "ConsoleScaling" 3. Build a De... Read more
Animator parameters revert to default state when switching to AnimatorOv...
How to reproduce: 1. Open the user's attached project "AnimatorOverrideTest2019.zip" 2. From the Project tab, open Assets/TestScene.... Read more
Automatically checks out materials using Perforce
When you enter play mode with selecting multiple materials in the editor, some materials are automatically modified to 'check out' e... Read more
Canvas Rect Transform Width values different with Canvas Scaler enabled ...
Reproduction steps: 1. Open the user's attached project "2018_Reproduction.zip" in 2018.4.33f1 2. And open another user's attached p... Read more
[URP][Adreno] Didther material is rendered in magenta on Adreno 3XX devices
How to reproduce: 1. Open the attached project 2. Make sure OcclusionEffect scene is added to build settings 3. Build & Run project ... Read more
Reparented GameObject restored in a different position after Redo operation
Steps: 1. Open attached project 2. Instantiate "ConstructionLight_Low" 3D model to Scene view 3. Unfold children of this model in Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects