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EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu. 2)Resize the window, it should ... Read more
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce: 1. Open attached project 2. Rename BehaviorTree.asset 3. Rename fails and warning is thrown in console Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appl... Read more
[Core RP] BeginRenderPass API does not work properly when using MacBook ...
How to reproduce: 1. Open the attached project "1413698.zip" 2. Open "scene" located in Assets folder 3. Observe cube in the Scene ... Read more
Global Illumination gets stuck on "Preparing Bake" when pressing "Genera...
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Scenes/BreachsideTown” Scene 3. Open the Scene category... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and bui... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
Animation events trigger twice when using blend trees with non-zero weights
Reproduction steps: 1. Open the attached “repro_IN-90638“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter th... Read more
DepthNormalPrepass or DrawDepthNormalPrepass is rendered when using the ...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/SampleScene.unity” Scene 3. Enter the Play Mode... Read more
Build window is black and unable to access when "Webplayer" API is missing
I am unable to change the player build platform over and unable to access the menu. Only work around is opening in older version of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"