Search Issue Tracker
Duplicate
Votes
0
Found in
2021.3.22f1
2022.2.17f1
Issue ID
UUM-34887
Regression
Yes
Global Illumination gets stuck on "Preparing Bake" when pressing "Generate Lighting"
Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “Scenes/BreachsideTown” Scene
3. Open the Scene category in the Lighting window
4. Set the “Lightmapper” value to “Progressive GPU”
5. Press the “Generate Lighting” Button
Expected result: The Lighting is baked without any issues
Actual result: The Lighting baking is stuck on the “Preparing Bake…” task
Reproducible with: 2021.3.22f1, 2022.2.17f1
Not reproducible with: 2020.3.47f1, 2021.3.21f1, 2023.1.0a1, 2023.1.0b14 2023.2.0a11
Reproducible on: Windows 10
-
Resolution Note:
Fixes have landed in 2022.2.22f1 and 2021.3.27f1
Duplicate of another internal issue: UUM-34425: Auto bakes restart when moving camera in debug visualization mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #UUM-34103