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Default Volume Profile property does not get reset when the property is ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Select the "Assets/Settings/DefaultVolumeProfile.asse... Read more
Saving Visual Effect Graph closes it in Visual Effect Graph window
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Graph Asset (Create > Vis... Read more
[Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectl...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Test“ scene3. Build and Run for Android4. Observe the square in ... Read more
“Render Quad” Material icon is not rendered in Inspector
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Asset (Create > Visual Ef... Read more
Crash on mono_dump_native_crash_info when changing a Particle System Ren...
Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Select the “Assets/FX/Sparks/Spark Glow.mat” materia... Read more
VFX Prefab doesn’t have Preview icon in Project window and Preview windo...
Steps to reproduce:1. Create new Unity project using empty HDRP 3D Template2. Create VFX Asset (from Templates window for example)3.... Read more
Visual Effect Graph error message does not disappear and lasts forever u...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
Terrain Layers don't use icons when viewed in the Project Browser
Steps to reproduce: Open any Project In a Scene's Hierarchy create a Terrain Game Object and select it In the Inspector click the op... Read more
“RenderSettings customReflection texture has invalid type” error keeps g...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Lighting window (Window > Rendering > ... Read more
Particle System with the custom Material breaks the Scene view when the ...
How to reproduce:1. Open the attached project "BugRepro"2. Open the "OutdoorScene" scene3. In the Hierarchy, select the "Particle Sy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used