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TextMesh Pro stops showing glyphs after upgrading to TMP 4.0.0-pre.2
How to reproduce: 1. Open the attached project "GlyphDemo.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Change "com.unity.textm... Read more
[TextMeshPro] Soft mask does not affect text when changing Softness
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
Printed text of the TextMeshPro input field is missing the last symbol a...
How to reproduce: 1. Open the user’s attached “testdatapersistence.zip” project 2. Enter Play Mode 3. In the input field insert “tes... Read more
Text Mesh Pro shows incorrect icon
1. What happened Text Mesh Pro shows incorrect icon 2. How can we reproduce it using the example you attached 1. Open the pro... Read more
[TextMeshPro] Rich text format adds "color=brown” to text instead of cha...
How to reproduce: 1. Open the user’s attached “Brown Test.zip” project 2. Enter Play Mode 3. Observe the text at the top Expected r... Read more
[TMP] [UGUI] Incorrectly calculating rect size when using <size> tag
Reproduction steps: 1. Open the attached project "TMP bug" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Observe the Ga... Read more
Text is masked when the Maskable property is disabled
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select Text_CLAI... Read more
TMP FontStyles Don't Utilize with Unity Localization Culture
Steps to reproduce: 1. Open the attached user's project "1549351 TMP FontStyles Don't Utilize with Unity Localization Culture.zip" ... Read more
Crash on tt_cmap12_char_map_binary when The Editor is upgrading URP mate...
Reproduction steps: 1. Open the attached “ASDQWERTY” Project 2. Confirm the URP material upgrade Expected result: The URP mater... Read more
TMP_FontAsset.faceInfo setter access is internal
Reproduction steps: 1. Open the attached project “IN-38946 Font Asset.zip” 2. Observe the “Assets/NewBehaviourScript.cs(13,9): err... Read more
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