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Post Processing produces a dark screen in WebGL builds when opened on Ma...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build the Player (File > Build And Run) 3. Observe the Player Exp... Read more
Textures don't have their FilterMode and WrapMode respected when changin...
Reproduction steps: 1. Open attached project "PPV2-TextureLerper-Repro" 2. Open Scenes/SampleScene 3. Select the "Post Processing... Read more
Motion Blur affects a Terrain when it's Transform position is not zero a...
Reproduction steps: 1. Open the attached “TerrainBug“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the ... Read more
Post Processing effects are functional when they are toggled Off and not...
How to reproduce: 1. Open the user's attached "Granville.zip" project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" Ga... Read more
[Linux] Getting "File could not be read" errors when installing Post Pro...
{*}Reproduction steps{*}: # Create a new Unity Project # Open Package Manager Window (Window > Package Manager) # Click on the... Read more
Transparent GameObject's projection gets faulty when enabling and disabl...
Reproduction steps: 1. Open the attached “Test Project” project 2. Open “Scenes/SampleScene” Scene 3. Select “Main Camera” in the... Read more
Transparent GameObject is displayed in the wrong position when changing ...
Reproduction steps: 1. Open the “TransparentAABug“ project 2. Enter the Play Mode 3. Toggle off the “Toggle AA” toggle 4. Toggle off... Read more
[XR][Post Processing] The right eye's view is shifted when using Tempora...
Reproduction steps: 1. Open the user's attached project 2. Load the "PortalVRBug" scene 3. Enter play mode 4. Change the Game view t... Read more
Getting console error when postprocessing package is installed: Argument...
How to reproduce: # Create new Unity Project # In Context menu select Window > Package Manager # In package manager windows cli... Read more
PostProcessingVolume Effect List Not Repainting When Editing Values Via ...
Reproduction steps: 1. Open the user’s attached project 2. Open ”SampleScene” Scene 3. Open Inspector Windows for “Script” and “Post... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP