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0
votes
Fixed
"Swift runtime failure: Unexpectedly found nil..." error is thrown durin...
How to reproduce:1. Open the attached “IN-88937.zip” project2. Build and Run for VisionOS3. Observe the Player Expected result: Play... Read more
0
votes
Won't Fix
Higher priority GameObjects are not being rendered through a Transparent...
How to reproduce:1. Open the attached “IN-93661.zip” project2. Open the “Scene” (Assets → Scenes)3. Enter Play Mode4. Observe the “B... Read more
0
votes
Won't Fix
Multiple Skinned Mesh Renderer components are not being rendered when ob...
How to reproduce:1. Open the attached “IN-94959.zip” project2. Open the “Main” Scene (Assets → Content → Scenes)3. Enter Play Mode4.... Read more
0
votes
Fixed
Sprite GameObjects show incorrect color when the "Sprites/Default" Shade...
How to reproduce:1. Open the attached “IN-106361.zip” Project2. Build and Run on Simulator or Device3. Observe the Sprite GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS