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0
votes
Fixed
"Swift runtime failure: Unexpectedly found nil..." error is thrown durin...
How to reproduce:1. Open the attached “IN-88937.zip” project2. Build and Run for VisionOS3. Observe the Player Expected result: Play... Read more
0
votes
Won't Fix
Higher priority GameObjects are not being rendered through a Transparent...
How to reproduce:1. Open the attached “IN-93661.zip” project2. Open the “Scene” (Assets → Scenes)3. Enter Play Mode4. Observe the “B... Read more
0
votes
Won't Fix
Multiple Skinned Mesh Renderer components are not being rendered when ob...
How to reproduce:1. Open the attached “IN-94959.zip” project2. Open the “Main” Scene (Assets → Content → Scenes)3. Enter Play Mode4.... Read more
0
votes
Fixed
Sprite GameObjects show incorrect color when the "Sprites/Default" Shade...
How to reproduce:1. Open the attached “IN-106361.zip” Project2. Build and Run on Simulator or Device3. Observe the Sprite GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
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- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask