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PolySpatial uses wrong path to read boot.config resulting in an error on...
Steps to reproduce:1. Open the attached user's project "MR_AndroidTest.zip"2. Switch to Android3. Build to an Android device4. Obser... Read more
[VisionOS] UI in the Metal sample for Apple Vision Pro does not work
Reproduction steps:1. Open the attached “Repro“ project2. Open the Build Profiles window (File > Build Profiles)3. Unselect all e... Read more
Child colliders of XRBaseInteractables are ignored when using XRTouchSpa...
Reproduction steps:1. Open the attached "Repro" project2. Run the build on an Apple Vision Pro device or visionOS simulator using Pl... Read more
Icons cannot be added when the VisionOS Platform is selected in the Proj...
How to reproduce:1. Create and open a new project2. Open the Project Settings > Player3. Switch to the VisionOS panel4. Expand Ic... Read more
"Swift runtime failure: Unexpectedly found nil..." error is thrown durin...
How to reproduce:1. Open the attached “IN-88937.zip” project2. Build and Run for VisionOS3. Observe the Player Expected result: Play... Read more
Higher priority GameObjects are not being rendered through a Transparent...
How to reproduce:1. Open the attached “IN-93661.zip” project2. Open the “Scene” (Assets → Scenes)3. Enter Play Mode4. Observe the “B... Read more
Multiple Skinned Mesh Renderer components are not being rendered when ob...
How to reproduce:1. Open the attached “IN-94959.zip” project2. Open the “Main” Scene (Assets → Content → Scenes)3. Enter Play Mode4.... Read more
Sprite GameObjects show incorrect color when the "Sprites/Default" Shade...
How to reproduce:1. Open the attached “IN-106361.zip” Project2. Build and Run on Simulator or Device3. Observe the Sprite GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used