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[ECS] Entity Debugger Inspector does not validate Entity data when Buffe...
Reproduction steps: 1. Open attached project "EntityInspector" and scene "SampleScene" 2. Enter Play Mode 3. In Entity Debugger wind... Read more
[ECS] Entity Debugger Inspector throws NullReferenceException when inval...
Reproduction steps: 1. Open attached project "BadEntity.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Entity Debugger window... Read more
[Platforms] StackOverflowException is thrown when selecting a Build Conf...
How to reproduce: 1. Open user-submitted project (BuildConfigurationsException.zip) 2. Select the EmptyBuildConfiguration asset 3. D... Read more
Prefab reference gets invalidated when editing referenced prefab
How to reproduce: 1. Open the attached project 2. Open Arena01 scene from _Game/Scenes 3. Select the Projectile prefab from _Game/O... Read more
[ESC] In Entity Inspector window Drop-Down arrow doesn't work for 'Used ...
Steps to reproduce: 1. Download 1187032_repro.zip and open "SamepleScene" scene 2. Open Entity Debugger 3. Enter play mode 4. Select... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce: 1. Open attached project "static_repro.zip" and scene "static" 2. Enter Play mode 3. Open "Window" -> "Analysis" ... Read more
Endless stream of errors are thrown when creating an Entity which has a ...
How to reproduce: 1. Download and open the attached project "1167570.zip" 2. Open the Entity Debugger, Inspector and Console windows... Read more
UIElements Vector property inspector fields don't stretch visually when ...
How to reproduce: 1. Open the attached "IMGUIContainerTest.zip" project 2. Open the IMGUIContainerTestData asset in the Inspector 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow