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[XR] Stereo rendering mode selection dropdown is unavailable for WMR in ...
Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode av... Read more
[XR Management][Quest] Windows MR settings are included in Android build...
Repro steps:1. Open attached project2. Build and Run on a Quest3. Observe the log Actual: "Error Unity A scripted object (probably U... Read more
[AR] Holographic Emulation crashes unity
1. What happenedWell i configure a vanilla project vith XR packages for Hololens 2 and when i try to use the holographic emulation w... Read more
[XR] Windows XR Plugin Remoting cannot connect to HoloLens 1
How to reproduce:1. Open the attached "XRRemotingTest.zip" project2. In Menu Toolbar select XR -> Windows XR Plugin Remoting3. Ch... Read more
Validity exception adding XRReferencePoint to XR.ARSubsystem breaks trac...
How to reproduce:1. Open the attached "XRRefPtRepro.zip" project2. Open the "XRRefPtRepro" Scene3. Build to UWP (don't forget to che... Read more
[XR SDK][WMR] The position changes to room setup coordinate system cente...
Reproduction steps:1. Open the attached project ("WinMR_PositionalTracking.zip")2. Open "ManualPose" scene3. Enter Play mode4. Cover... Read more
[XR SDK] WMR device image in Linear Color Space is darker compared to Ga...
Reproduction steps:1. Open the attached project ("XRBugReport.zip")2. Open "SampleScene" scene3. Use WMR HMD4. Enter Play Mode and o... Read more
[XR][WMR] Camera Rotation coords twitches between the negative and posit...
Reproduction steps:1. Open the attached project ("1268878Repro.zip")2. Open "SampleScene" scene3. Open Inspector window4. Select the... Read more
[XR SDK][WMR] The back border is visible in Game window when Play mode i...
Reproduction steps:1. Open the attached project ("XR Plugin Testing.zip")2. Enter Play mode3. Open Game window Expected result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject