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The storage and phone permissions are shown, when Android folder has a s...
Reproduction steps:1. Open the attached project;2. Build the scene on a device;3. Open the built app; Actual result: the storage and... Read more
[Video Player] VideoPlayer.loopPointReached is being called 2 times when...
How to reproduce:1. Open the attached "loopPointIssue" project and "Repro" scene2. Inspect "player" GameObject, it has a Video Playe... Read more
"Assertion failed: Invalid AABB a" error appears after multiple object c...
Steps to reproduce:1. Download PhysicsCrashRepro.zip and open "CrashScene" scene2. Enter Play mode3. Hold A to spawn objects4. After... Read more
First two frames worth of Update calls have 0 length Time.deltaTime valu...
How to reproduce:1. Open the users attached project and "Repro" scene2. Inspect the "GameObject" in Hierarchy, it will provide the l... Read more
Dropdown Menus become unresponsive/stuck when deactivated during OnValue...
How to reproduce:1. Open QA-supplied project2. Load "repro" scene3. Enter the Play mode4. Select either Option B or Option C on all ... Read more
Incorrect CSS style definition in WebGL build causes top part of build t...
Steps to reproduce:1. Build any project on WebGL2. Run the build3. Resize the window so that the build area doesn't fit vertically4.... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function prol... Read more
[iOS][VR] Field of View is really small when the VR view is initialized
Steps to reproduce:1. Download and open case 940900.zip2. Build & Run to an iOS device3. Press on the Cardboard icon at bottom r... Read more
[Oasis] UWP Builds have wrong mouse position origin for UI when App scal...
Steps to reproduce:1. Create a new project2. Create a new Scene and add new UI Button3. Build scene for UWP4. Open Windows Display S... Read more
[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps:1. Open the attached project from case 947494.2. Make sure graphics API is set to Metal.3. Go to Build Settings a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used