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[HDRP] Debug Tile/Cluster debug Environment is misleading
This option is misleading. Called Environment but no changes in Visual Environment affects it. Instead it shows the influence of ref... Read more
[HDRP] Debug mode Override AmbientOcclusion issues
1) To be consistent there should be a space in the name. See capture.jpg2) Its called an override but does not actually override the... Read more
Ray tracing shaders don't fetch vertex color. The resulting color is black.
Feature needs to be backported to 2020.1 Affect all versions, was just not implemented. Repro steps :- Open test project- Open test ... Read more
It is not possible to edit a second Edge Collider 2D when two Edge Colli...
How to reproduce:1. Open the attached 'project-1224661.zip'2. In the Hierarchy window select 'New Sprite' object3. In the Inspector ... Read more
[Profiler] "Exception: GetManagedObjectSize" when inspecting string valu...
Steps to reproduce:1. open attached snapshot in the Memory Profiler2. in the treeview, select the System.String group3. In the table... Read more
[HDRP] Debug mode exposure issues
There are several modes that seem to be unusable with real life light values. 1) Light Hierarchy Debug Mode doesn't work. Hard to te... Read more
[QuickSearch] Drop-downs for Provider Settings in QuickSearch Preference...
How to reproduce:1. Open the user-submitted project(QuickSearchPreferences.zip)2. Open the Preferences window3. Select the Quick Sea... Read more
Console Logs from built Players are not received by an attached Editor u...
How to reproduce:1. Open the attached project in the Unity Editor2. Do NOT touch the Console window's Connection drop-down until lat... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template2) Add a planar reflection probe3) Turn on any debug mode. I used Normal map4) Move around in the ... Read more
[HDRP] Debug mode typos and inconsistencies
1) Should be Reflection Probes instead of Probe. [image11.png]2) Should be VisualCascades instead Cascade [image12.png]3) The integr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically