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Caret in UI Builder Text Field with high Reference DPI does not always a...
Reproduction steps:1. Open the attached “1386658.zip” project2. Open the “SampleScene” Scene3. Enter Play Mode4. Type a few characte... Read more
Button.Select() does not apply selected state to a Button if the Button'...
Reproduction steps:1. Open the user's attached "SuhoshinVanilla.zip" project2. Open the "TestScene" Scene3. Enter the Play mode and ... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more
Find References shows Objects that are not referencing the Asset when MR...
How to reproduce:1. Open the attached project "MRTK Test.zip"2. In the Project Window search for "PressableButtonHololens2"3. Right-... Read more
[Mac] ShortcutManager ignores Option modifier
Reproduction steps:1. Create a new project2. Open the ShortcutManager3. Try binding Option+P key combination on any shortcut Expecte... Read more
Gamepad cannot submit or exit InputField
How to reproduce:1. Open project "TMPInputFieldBug.zip"2. Connect a Gamepad3. Enter Play Mode4. Use stick or buttons to navigate thr... Read more
Missing references errors appear in Debug mode when using AssetBundles
Reproduction steps:1. Download and open the attached "MissingRefRepro.zip" project2. Switch the build target to iOS3. Go to "Support... Read more
[Backport] Project fails to build for iOS Platform when copying files to...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Build the project for the iOS platform (wit... Read more
Colors in the "Material Validation" Scene view Draw Mode panels are not ...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
[UI Toolkit] Dropdown doesn't fold out when the Input System package is ...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled