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Baked emission is baked only if the material is first in array
Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
KeyNotFoundException error thrown in the Console when clicking on a butt...
Reproduction steps:1. Open the attached "ReproProj" project2. Click on the “Load scenario maps” button to the left of the Play mode ... Read more
[Shader Graph] Node input value links have rendering artifacts when movi...
To reproduce:1. Create a new URP or HDRP project2. Create a Shader Graph3. Add a "Add" node4. Observe the input field links5. Start ... Read more
[Android] Shader has incorrect UVs when built on Android devices with an...
How to reproduce:1. Open the "IN_54866" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
ArgumentOutOfRangeException thrown when selecting UI Toolkit dropdown us...
Steps to reproduce:1. Open the attached user's project "UITKFaultyControllerSupport.zip"2. Connect a controller to the PC such as XB... Read more
Enabling Cloth material turns object grey
Reproduction Steps: 1. Open the attached project2. Start the "Bug" scene3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more
Items that are not referenced in Scene are selected when exporting Scene...
h5. Reproduction steps:1. Open the attached project "ReproProj"2. In the Project window search for “DoorBreak” Scene3. Right-click “... Read more
[WebGL] Build fails to launch due to Runtime errors
How to reproduce:1. create new project2. add Sample Scene to build3. Build&Run4. Notice it runs5. add a cube to your scene6. Bui... Read more
[IL2CPP] Project crashes on socket.release if built to iOS Simulator
1. Open attached project "repro_680283"2. Build to iOS Simulator3. Project will crash Note: Issue is not reproducible with device Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject