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[WASM] WebGL build crashes when AudioSource.pitch changes
Reproduction Steps:1- Open reproduction project and build for WebGL (Make sure WebAssembly is enabled).2- Run the build using a WebA... Read more
Game View flickers when assigning a RenderTexture to the Camera
Reproduction steps:1. Open the attached project;2. Open the main.unity scene and run it;3. Select the Main Camera object in the Hier... Read more
[Animator] Copy and pasting a State on a Synced Layer will cause the Sta...
Reproduction steps:1. Open the attached project;2. Open the Controler in the Animator window;3. Observe that Layer2 is synced layer ... Read more
Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more
Re-serializing has no editor.log time marker
To reproduce:1. download "2010.zip" (link in edit)2. make sure force text serialization is set in the editor3. create new unity proj... Read more
Possible caching problem with Texture2D's and stored prefabs loaded with...
When the game is started for the first time Texture2D's together with prefabs are loaded. However, when the game is loaded for the s... Read more
Cannot dock windows in a floating window
Steps to reproduce : - create a new project- undock a window- try to dock another window within the undocked window and notice that ... Read more
DrawUtil::DrawMesh crash upon Play
Repro steps: 1. Create a new project2. Press Play3. Crash Expected outcome:No crash Notes:- crashes with certain layouts; deleting t... Read more
Wheel Colliders bouncing/misbehaving when you tweak friction parameters
Wheel Colliders bouncing/misbehaving when you tweak friction parameters. If you increase the Stiffness or Extremum Value in Forward ... Read more
particleAmount function does not change the value of ParticleSystem.Emit
To reproduce:1. Open attached project;2. Run scene " EmissionParamsParticleCounBug";3. Open script and change the value of ParticleA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch